BRAND
HISTORY

In the story of “FUEGO,” there are two main protagonists.

Twenty-five years ago, a boy who admired the legendary wrestler Jushin Thunder Liger after seeing him in a magazine began making his own wrestling masks by trial and error. His partner in this endeavor was an industrial sewing machine he bought with money earned from delivering newspapers.

"My only desire was to make them."
"I just wanted people to wear them."

With that passion, he tried to sell his creations to Japanese wrestlers—but at just 14, his earnest feelings weren't understood. So, in the spring of his 15th year, he headed alone to Mexico, the sacred land of Lucha Libre. Through countless experiences and steady work, he slowly earned the trust and appreciation of Mexican wrestlers. His enthusiasm eventually reached Japanese wrestlers too, and today, FUEGO even extends into the worlds of kickboxing and boxing.

Meanwhile, another key figure in the brand is his steadfast partner. She was a hardcore video-game enthusiast since elementary school and was greatly influenced by game creator Kazuma Kaneko. She fell in love with character design and the way concepts could be expressed visually. The sleek lines and sharply cinched silhouettes seen in FUEGO’s designs strongly reflect her aesthetic influence.

"I’m not making costumes."
"I’m creating heroes."

With a focus on each athlete’s persona, they infused FUEGO’s unique style into the once-rough-and-tumble world of pro wrestling and combat sports.

Although they share the same dream, their personalities and philosophies are polar opposites. One is idealistic, the other realistic. They’ve clashed time and again—but because their passion for their dream is real, these creative sparks were essential to the brand’s growth.

FUEGO’s strength lies in balancing high entertainment value with practical functionality. Drawing on their accumulated know-how and production skills, they uphold the fighting spirit of“Never Surrender

Their work is built around tailoring outfits with meaningful stories and concepts that honor each athlete’s individual character. As they mark their 25th anniversary, they’re expanding into all areas of sports gear—and driven by unstoppable passion, they continue to set their sights even higher, aiming to be loved by athletes everywhere.

1997
Tomohiko Tanno
At 14, inspired by Liger’s wrestling mask in a magazine, he taught himself to sew in a small room at home. He saved up from a newspaper delivery job and bought an industrial sewing machine. The brand name “FUEGO” is Spanish for “fire,” inspired both by his name “Tanno” and by Mexico’s masked wrestlers.

Eri Saitō
A dedicated gamer since childhood, she fell in love with the worldview of games like Shin Megami Tensei. She studied character design by poring over artbooks.
Family office eraFamily office era
1997
1998
Tomohiko Tanno
He approached Japanese wrestlers directly, but was repeatedly turned away. Undeterred, at age 15 he traveled alone to Lucha Libre’s mecca in Mexico and began pitching his brand to Mexican wrestlers.
1998
1999
Tomohiko Tanno
As his creations gained popularity in Mexico, he expanded beyond masks to full costumes. His reputation grew, and he secured commissions from many luchadores.
Eri Saitō
While enrolled in a prestigious economics department at a Kansai university, she discovered pro wrestling. Drawn to its flashy costumes and presentation, she began supporting student wrestling with character production and costume design—purely driven by passion, not formal training.
2000
Tomohiko Tanno
When the renowned Mexican wrestling promotion AAA toured Japan, he designed costumes for their wrestlers. His Mexico-earned reputation quickly spread among Japanese wrestlers as well.
1999
2003
Eri Saitō
After graduating, she joined a major trading firm as a salesperson, while freelancing in pro wrestling costume design. As demand grew, balancing the two became difficult.
2004
Tomohiko Tanno
A baseball glove fanatic, he worked at a glove factory while continuing mask-making. As pro wrestling orders increased, he met his partner, Saitō, and officially decided to build FUEGO together.

Eri Saitō
Planning to quit costume design, she visited Lucha Libre’s mecca in Mexico as a final memento. But witnessing live fights reignited her passion. She resigned after returning to Japan and launched her freelance career fully. As her ambitions grew, she met Tanno while seeking further skill development.
2005
Introduced by a fabric store owner they both knew, they partnered to form FUEGO. Fueled by their shared love for entertainment, not just individual drive, they launched from a small Nara workshop.
2004 2004 2004
奈良ハイツ時代 Nara Heights era
Brand "FUEGO"
2006
Early years were tough: Tanno’s craftsman prices and low recognition saw monthly revenues dip below ¥100,000. Saitō supported the business by tutoring.
2007
On their 10th anniversary, they moved to East Osaka for better logistics. They started working with DRAGON GATE, making costumes and advising on presentation, honing a teamwork approach rooted in story and concept.
2008
A kickboxer’s commission led to regular sportswear jobs. They launched a kickboxing division and designed stylish, functional pants, infusing pro wrestling flair into kickboxing costumes. Their work earned the support of many Western Japan fighters, raising their industry profile.
2007 2007
東大阪へ移転Moved to Higashi-Osaka
2017
For their 20th anniversary, they incorporated as Pleurario Entertainment Co., Ltd., and solidified FUEGO as a brand. Awano became CEO, Saitō became executive managing director. Their new structure allowed faster fulfillment of growing demand.
2018
Word of mouth spread across Japan. To accommodate more orders and visits from distant clients, they relocated to Osaka’s Chūō ku. They now produce around 100 items a month, over 1,000 per year.
大阪市中央区へ移転 Moved to Chuo-ku, Osaka
2017
2022
They collaborated with the boxing manga Hajime no Ippo to release original boxing shoes, entering an industry dominated by big brands. They also launched custom boxing shoe services.
2022 2022 2022 2022
2025
With new talents onboard, both founders stepped back from custom orders. Tanno refocused on growing FUEGO overseas. Saitō, inspired by Keiko Erikawa (chair of Koei Tecmo Games), shifted from managing director to chair and now manages the company behind the scenes. Both continue as creators at heart as they move into a new stage.
2025 2025 2025 2025 2025